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Old Oct 24, 2007, 04:52 AM // 04:52   #21
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I want to get the title but doing so requires me to pick one out of 10 professions and play that one for ever.

What would ease the pain a bit is something like this:
For every chest you open, all other characters receive 0.5 points towards the title. (If you can only do integers then double the title max and make each chest give 2 points for your char and one for the others)

This doesn't hurt roleplaying. Your char kind of tells the other chars where to find a treasure.


Or just make it accountwide. Right now, those who buy charslots and/or have multiple pve chars have to pick one char to give keys and lockpicks to while the other chars have to leave chests behind.

Getting treasure hunter max title on oen char may be prestigeous but it comes at the cost of not being able to use or even play other chars.

Opening chests is a fun gamble that shouldn't be limited to only one char because of the fear of wasting gold on other chars.
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Old Oct 24, 2007, 05:33 AM // 05:33   #22
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Do we have to get a thread about this every few days because some scrubs want titles cheapened... Close imo.
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Old Oct 24, 2007, 05:49 AM // 05:49   #23
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I already maxed treasure (12,000 and counting). You are ALLOWED to open those chests on more than one char .. so please stop acting like you are forced to only open on one. If the cost is a concern you can't afford to get the title anyway so dumbing it down won't help. Please leave one of the few titles that can't be cheated or Ebayed alone. I maxed that one because it MEANT something. Can't cheat it or buy it .. you have to run it.
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Old Oct 24, 2007, 06:35 AM // 06:35   #24
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And changing it to account based would cheapen it how? It still can't be "cheated or ebayed," you still have to find 10,000 chests so it isn't being "dumbed down." I'll admit I don't have the title, probably never will even come close, but to say, "I did it this way, everyone else has to also" is kind of selfish.
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Old Oct 24, 2007, 06:51 AM // 06:51   #25
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My general guess is that there needs to be some titles that are "hard" to get. As of right now pretty much all of the really hard to get titles are account wide, except for these two.

After that I would assume that it also carries into how the title is accrued. Most of the account wide titles are PvP based which only makes sense - not only is it personal (account) skill but generally a PvP character is fairly short lived. In those two cases it is a number that makes most sense to be an individual tract as it is an achievement done by long term characters.

Other than that - dunno. Lucky/unlucky really should follow the pattern of being single character based but isn't, I would even say that the Gamer title is accrued individually too.

Of course most of us want the Wisdom/Treasure Hunter to become global, but then those global titles becoming individual would also make sense - both ways are internally consistent. As is I mostly guess that they felt they needed to choose one or two "hard" titles to be individual and simply choose those two - the only reason they chose those two is that *something* has to be chosen and nothing above that (well, maybe personal preference but that is also fairly random).

At this point it I doubt it is going to change that drastically - too many would complain and the idea has been floated long enough that they are aware of it. About the only change I would like to see (and can realistically expect to see) is lesser ranks of it added to the HOM due to how hard it is to get. I find it MUCH easier to get my Luxon tract to "count" than either one of those titles. In fact, they are the two most difficult titles (by far) to get to count in your HOM. I do not mind a few titles harder to get in there, but the difference there is quite extreme - KOABD is easier to get to count.
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Old Oct 24, 2007, 07:41 AM // 07:41   #26
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Quote:
Originally Posted by leprekan
I already maxed treasure (12,000 and counting). You are ALLOWED to open those chests on more than one char .. so please stop acting like you are forced to only open on one. If the cost is a concern you can't afford to get the title anyway so dumbing it down won't help. Please leave one of the few titles that can't be cheated or Ebayed alone. I maxed that one because it MEANT something. Can't cheat it or buy it .. you have to run it.
Out of curiosity, how did you do it financially? I tend to loose money when I buy keys. You say it can't be ebayed or cheated.. I agree, you still have to go out and open the chests, though it could technically be ebayed due to lack of ingame gold on a character.

And no, I don't think it should be account wide as much as account wide might be convenient it does diminish the achievement of the character in question.
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Old Oct 24, 2007, 07:43 AM // 07:43   #27
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don't you get banned for ebaying?

and blah this topic has come up too many times lol
for more flame AND fishes see: http://www.guildwarsguru.com/forum/s...197837&page=14
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Old Oct 24, 2007, 07:44 AM // 07:44   #28
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You should, yeah
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Old Oct 24, 2007, 09:07 AM // 09:07   #29
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Quote:
Originally Posted by lg5000
Out of curiosity, how did you do it financially? I tend to loose money when I buy keys. You say it can't be ebayed or cheated.. I agree, you still have to go out and open the chests, though it could technically be ebayed due to lack of ingame gold on a character.

And no, I don't think it should be account wide as much as account wide might be convenient it does diminish the achievement of the character in question.
Best advice is stop now. After 5000 the bulk of mine were non max high req purple items with merch value of 104 gold (BS there is still farm code Anet should own up to it). If you decide to try for it then only do it in hard mode and pray for elite tomes to help ease the cost. Items won't pay for that title anymore.

Simple .. been on the leading edge of every money making trend that has come and gone in the game during the last 30 months.

Think it is safe to say that not many Ebayers would put the time in to get title .. 36 an hour is about top speed with merching and iding included. The Ebayers tend to be the ones running around with wisdom maxed and still working on treasure.
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Old Oct 24, 2007, 09:46 AM // 09:46   #30
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Agreed with OP.

Treasure Hunter and Wisdom tracks should be account-wide.... and there is a very simple reason for this:

Different classes farm in different areas. My 55 monk takes some spots... my Rit takes others.... my Necro others again.


While my Assassin (main) is a perfectly good chest-runner (eternal Shadow Form).... that doesn't mean that chests don't spawn where my farming characters DO their farms. I'd LIKE to open them.... since they might give me more of whatever I'm farming for (I come across loads while farming Jade Brotherhood with my monk)... BUT, it'd basically be a waste of a good lockpick since it won't count toward the high Treasure Hunter title on my Assassin.
As such... many many potential looting chests get cast aside and forgotten because I have to do all my chesting on one character as doing it with any other isn't cost-efficient.

And given how stupidly long the process and expensive the cost it is to get the Treasure Hunter and Wisdom titles up, the very notion of doing that on multiple characters is beyond ridiculous.
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Old Oct 24, 2007, 11:26 AM // 11:26   #31
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Making it account wide would not take away from the 'prestigue' or difficulty in achieving the title. the NET time spent getting it would be the same.
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Old Oct 24, 2007, 11:32 AM // 11:32   #32
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Quote:
Originally Posted by Pogrim The Crusader
Making it account wide would not take away from the 'prestigue' or difficulty in achieving the title. the NET time spent getting it would be the same.
It would merely expand its usefulness.

Nobody would do anything any different.
Or at least I'm not aware of anyone patient and rich enough to get those titles on MORE than one character.
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Old Oct 24, 2007, 11:36 AM // 11:36   #33
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That's exactly my point. No One would ever go for this title more than once, kind of like any of the PvP titles if they were all only character based. Raise your hand if you would go for the max faction or hero or gladiator title more than once.
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Old Oct 24, 2007, 11:41 AM // 11:41   #34
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Quote:
Originally Posted by seut
You can create a new char, powerlevel to lvl20 and benefit from kurzick/luxon skills that the new character never worked for!
Why can characters enter hardmode, when they haven't completed the game?
Why can a pvp-monk display a hero title, that the player iway'ed with his warrior? Why not make pvp-titles profession wide and not account wide?
This sums up very well. And especially for Kurzick/Luxon, which give a sort of "advantage" to all newly created characters (the possibility to use PvE skills with a high level of allegiance rank, and within the 10-15 hours required to reach level 20).

Treasure hunter and wisdom don't give any skill advantage to a specific character, just a higher chance to keep salvaged items.
There no reasonable drawback in making them account based.

Last edited by Abnaxus; Oct 24, 2007 at 11:45 AM // 11:45..
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Old Oct 24, 2007, 11:42 AM // 11:42   #35
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a lvl 1 with 10000 opened chests/id'd items is considered BS but it's ok to have a lvl 1 gladiator one *rolleyes*

oh well, my bad, i forgot .... a comparison between grand pvp titles and mere pve content.. silly me
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Old Oct 24, 2007, 11:58 AM // 11:58   #36
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Quote:
Originally Posted by Witchblade
a lvl 1 with 10000 opened chests/id'd items is considered BS but it's ok to have a lvl 1 gladiator one *rolleyes*

oh well, my bad, i forgot .... a comparison between grand pvp titles and mere pve content.. silly me
=P You can't expect the PvPers to understand. We're just little kids whining, after all.

Someone said the only advantage was increased salvage... they forgot lockpick retains. If someone has a problem with lockpick retain % on a level 1 character, they should remember they don't have access to hardmode, or, unless they were ran through the game, any chest worth using a pick on. Also, they don't get the level % increase. So far, there's no reason I've seen to keep it for a single character unless we weren't supposed to use the character slots given to us, or buy more. I must say... playing my warrior is getting REALLY boring...
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Old Oct 24, 2007, 01:07 PM // 13:07   #37
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if the concern is having the % bonus from the titles at lvl 1:

1) like you said, no HM
2) most people willing that change see the title itself not the % gain
3) if there is a problem with that, which i doubt, make the title effect work only on ascended characters. (btw, i had no idea there were High-end chests in low levels areas^^)

Besides, @those who already maxed it out and are afraid of getting their hard work ruined: this WONT make it any cheaper, you still have to open the same number of chests, use the same keys and run them
Asking for ease is not making it easy -.-
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Old Oct 24, 2007, 01:30 PM // 13:30   #38
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Actually, no one is asking to ease the title, only to make it sensibly designed ...
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Old Oct 24, 2007, 03:18 PM // 15:18   #39
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Totally agree with OP.

I play multiple characters, but on my principal one, I have played 600 hours and never walked past a high end chest leaving it unopened. I'm now on 475 chests opened. I haven't specifically gone on chest runs but have spent almost all my time in areas with 600g chests or in Hard Mode (and I'm a Vanquisher).

If it takes 600 hours to open 475 chests in Normal gameplay then that's potentially 12,000 hours to reach level 10, which is absurd.

Some people claim to have maxed this title and now jealously want to preserve their superiority. I have some problems with this. First of all, how the hell did you max it in the first place? In all explorable areas these days, whether on the 3 continents, GW:EN or Hard Mode, chests only start to spawn in numbers after you have killed a certain volume of enemies. This has been the case for some time so how are we supposed to ‘run’ them. Incidentally I used to go on FoW chest runs but recently I tried many times, sitting around in ToA trying to get groups together and it seems no-one does this any more.

So how/where are these chests being run? People asking for this title to be less ridiculous (do not read easy) to obtain are being portrayed as lazy, wanting a free title. Seriously, I’ve tried to come up with my own chest farming strategies, I have searched on both wikis and many forums and I cannot find a repeatable run to power level this title. I have Sunspear and Lightbringer top ranks, and I am not a person who is afraid to grind a title, but for crying out loud give us a method of doing it.

I am developing treasure hunter on 4 characters, and they are on around 475, 240, 150 and 130 chests opened respectively. What would be really better is if these were assimilated into an account-level title where my account had opened 1100 chests. It’s still *me* opening the chests, just like it’s *me* playing the Alliance Battles (doesn’t matter which character) and they all get to use the PvE Skills. The same applies to Luck, which has an in-game benefit. There is a massive inconsistency here, lockpick retain is a factor of two titles, one Character-based and another Account-based. This should be fixed.

I get as sick of people saying “not this topic again, close the thread” as those people get of reading it. Seriously, go away and read another thread if it offends you.

By the way, I am not asking for Wisdom to be account-based, as it effectively already is. You can switch all the items to one character and ID. I don’t mind having one specific ‘salvager’. In any case the value of this is now degraded massively due to the cheap availability of Perfect Salvage Kits.

One last point – money is not a problem and should not be a problem to obtain the keys to keep the title building. Personally, as I open the chests in normal gameplay, I make enough cash from completing the quests and missions and getting the standard drops. I am also set up as a trader on GWOnline traders and have made over 200k selling Weapons, Tomes and Mods over the last 3 months. This stuff might have gained me 5-10k at the merchant. I hate selling stuff in Kamadan too, it’s a case of knowing when you can dip in and get 10k for an Elite tome or whether something is going to take longer than ten minutes to sell.

So, I am not complaining about the cost of this title, I am not afraid of grinding for it (if it were possible) and I am not asking for Wisdom to be changed. I just think that it’s a bad inconsistency with Luck and Allegiance titles, and also that Treasure Hunter itself might well take 12000 hours to max (and that’s never walking past a chest).

People complained/fed back (or ‘whined’) about Gladiator, another ridiculous title, for a while and then A-Net fixed it intelligently. A-Net do listen and I think it’s quite realistic and reasonable to hope they may fix it, perhaps in the way we’re suggesting. Another way might be to give us a ‘triple treasure hunter point weekend’ or something similar. But come on, at least give us a chance to get a decent rank up. No-one expects a title for fee, but at the moment it’s like climbing Everest without equipment.
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Old Oct 24, 2007, 03:30 PM // 15:30   #40
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But guys.Then the level 1 players can salvage the gold items from the beginning treasure chests and we all know how OMFGOVRPWRD! that would be.

And we can't forget that they'd be able to retain their lockpicks for Hardmode!At level 1 too!They'd be able to make a fortune in a matter of minutes!

Last edited by Theus; Oct 24, 2007 at 03:33 PM // 15:33..
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